Ara Shirinian

Photographer — Game Developer — Human Factors and Learning Engineer

Photography Portfolio

Daily Photo Stories and Posts

Pricing — Prints and Photo Shoots

⚫

Extreme Short Form Writings and favorite quotes

⚫⚫

Gameography (Published Titles)

Principal Designer, Official MotoGP™ Mobile Game

Design Lead, Epic Mickey: Power of Illusion

Design & Implementation, Beyond Blue

Senior Designer, Dood's Big Adventure

Designer, Disney•Pixar Cars: Mater-National Championship

Additional Design/Levels: NightSky (IGF Finalist)

Additional Design, MX vs. ATV: Untamed

Senior Designer, Dance Dance Revolution: Mobius

Designer, The Red Star

⚫⚫⚫

Game Development Talks & Articles

GDC Lecture: Video Games, Learning and Unintended Consequences

My Lectures Playlist on Youtube

Gamasutra Feature: The Uneasy Merging of Narrative and Gameplay

Article: Intuition, Expectations and Culture: Learning from Psychology

Gamasutra Feature: The Value of Repetition

Game Developer Magazine Feature: Dissecting The Postmortem

⚫⚫⚫⚫

Interviews

GCon21 - Ara Shirinian - Interesting Performances, Unsatisfying Dilemmas

Itel.am Armenian tech industry interview: Armenia has significant game development potential

The Lost Signals: Interviews with Ara Shirinian

Linktree LogoLinktree Logo SymbolJoin arashir on Linktree

Join the only link in bio trusted by 70M+
creators.
businesses.
musicians.
realtors.
creatives.
One link to share everything you create, curate and sell across IG, TikTok and more.
Explore more Linktrees
Learn more about Linktree
Sign up free
Linktree visual

Share Linktree

Share link

Ara Shirinian

aras.shootproof.com/

Share link

Daily Photo Stories and Posts

www.instagram.com/ara.shir

Share link

Photo Rate Sheet

docs.google.com/document/d/1oRaZ2piQZF5qtrJlW4loCRKh0ryZklcDFYmDe9Yliyk/edit?usp=drive_link

ARA SHIRINIAN PHOTOGRAPHY example 1: 40" x 40" metallic print mounted in 1.6" midnight frame $700 example 2: 20" x 40" metallic print mounted in 1.6" midnight frame $500 add outdoor or anywhere photo shoot 2 hours: $300 4 hours: $500 add 40' x 100' studio photo shoot 6 ...

Share link

Send a message to Ara

Share link

- YouTube

youtu.be/C_aBJZ5U4Nk

Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.

Share link

Extreme Short Form Writings and favorite quotes

twitter.com/ara_isms

Share link

Game Hub | Discover all the different ways to get your MotoGP™ fix

www.motogp.com/en/Games/MotoGP%20Championship%20Quest

Experience the intense racing action that is MotoGP™. Race as your favourite rider and join them on the podium of the Fan World Championship

Share link

Epic Mickey: Power of Illusion - Wikipedia

en.wikipedia.org/wiki/Epic_Mickey:_Power_of_Illusion

Share link

Beyond Blue on Steam

store.steampowered.com/app/883360/Beyond_Blue/

Beyond Blue is a single-player narrative adventure that takes you deep into our planet’s beating blue heart. Explore the awesome wonder and unbounded mystery that exists within the world’s ocean.

Share link

Dood's Big Adventure for Wii - GameFAQs

gamefaqs.gamespot.com/wii/605238-doods-big-adventure

For Dood's Big Adventure on the Wii, GameFAQs has 1 review.

Share link

Disney•Pixar Cars Mater-National Championship on Steam

store.steampowered.com/app/332260/DisneyPixar_Cars_MaterNational_Championship/

Mater is holding a national race festival allowing racers from all around the world to challenge Lightning McQueen. Along with racing against the new characters, players can explore the world of Radiator Springs and Lightning McQueen's racing headquarters.

Share link

NightSky on Steam

store.steampowered.com/app/99700/NightSky/

Nominated as a IGF Seamus McNally Finalist, NightSky is an ambient action-puzzle game that offers a gameplay experience unlike any other—cerebral challenges fill uniquely designed picturesque worlds. The player must maneuver a sphere by using realistic physics to advance; each of these worlds is broken into different areas.

Share link

MX vs. ATV: Untamed (2007) - MobyGames

www.mobygames.com/game/34355/mx-vs-atv-untamed/

An update from MX vs. ATV Unleashed, Untamed has some of the classic features along with some new ones as well. There are 250 cc and 550 cc bikes and four ATV models, but also monster trucks, offroad dune buggys and trophy trucks. Players can pull off...

Share link

Dance Dance Revolution: Mobius (2008) - MobyGames

www.mobygames.com/game/51860/dance-dance-revolution-mobius/

Dance Dance Revolution: Mobius is a mobile adaptation of the long running Dance Dance Revolutions series of dancing games. Arrows scroll across the screen from the bottom of the screen towards the top and the player has to press the right key when the...

Share link

The Red Star (2007) - MobyGames

www.mobygames.com/game/28161/the-red-star/

The Red Star is a third-person action game based on the graphic novel of the same name. The setting is an alternate reality version of the Soviet Union, the United Republics of the Red Star (URRS) where magic and technology co-exist. You can play as...

Share link

Video Games, Learning and Unintended Consequences

www.gdcvault.com/play/1021456/Video-Games-Learning-and-Unintended

This talk is for anyone who has been involved in techniques to improve sales, accessibility, or the level of competitive excitement in their games. As developers and publishers, over time we have learned techniques to improve our results in this...

Share link

Ara's Lectures

youtube.com/playlist?list=PLeCWBqrWtDm65oansoyytuutMu5BXlc3F

Public speeches about things I care about.

Share link

The Uneasy Merging of Narrative and Gameplay

www.gamedeveloper.com/design/the-uneasy-merging-of-narrative-and-gameplay

Developer Ara Shirinian picks apart the gameplay/narrative question by examining how games handle cinematic interactivity, how movies handle fight sequences, and how XEODesign's Nicole Lazzaro's list of gameplay emotions apply to one medium and not the other.

Share link

Intuition, Expectations and Culture: Learning from Psychology to Build Better Game Interfaces

www.gamedeveloper.com/design/intuition-expectations-and-culture-learning-from-psychology-to-build-better-game-interfaces

In this Game Developer Magazine reprint, designer Ara Shirinian discusses affordances -- how interfaces suggest what they let people accomplish versus what they actually let people accomplish -- and how that affects game players.

Share link

The Value of Repetition

www.gamedeveloper.com/design/the-value-of-repetition

"Repetition" is usually a bad word -- and in games, often associated with grinding. Can it be the path to unlocking something more rewarding for players when properly utilized? Designer Ara Shirinian considers.

Share link

Dissecting The Postmortem: Lessons Learned From Two Years Of Game Development Self-Reportage

www.gamedeveloper.com/audio/dissecting-the-postmortem-lessons-learned-from-two-years-of-game-development-self-reportage

In this Game Developer magazine article, designer Ara Shirinian (The Red Star, uDraw) takes a look at two years' worth of magazine postmortems to mine them for common data points -- examining both what went right and what went wrong how often, and why.

Share link

- YouTube

youtu.be/mjeanN1JETE

Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.

Share link

Ara Shirinian: Armenia has significant game development potential

itel.am/en/news/7357

Ara Shirinian: Armenia has significant game development potential

Share link

The Lost Signals: Interviews with Ara Shirinian

www.thelostsignals.com/tag/ara-shirinian/