This is my gameography of commercial and personal video game projects.
Cars 2: Mater-National
TBA, Rainbow Studios
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I started working at Rainbow Studios in January 2005. After working on an unreleased title for about a year, I joined the Cars team to design the sequel of this insanely popular game.

2004 Sept, Acclaim Studios Austin
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I was one of the core designers on this project to develop The Red Star game on Xbox and PS2. My contributions focused on the shooting/long-range gameplay, and the design and implementation of non-bipedal enemy behaviors, mid-bosses and bosses.

2003 May, independent
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This is a level design I created for Unreal Tournament 2003. Although a multiplayer map is also available, The single-player map is the main attraction, featuring shifting lava and an environment that changes topology accordingly.