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This is my gameography of commercial and personal video game projects.
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2011 Jan, Nicalis
PC, WiiWare
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I was a designer and consultant for Nicalis' video game for the PC and WiiWare. My main contributions included level design implementation, gameplay tuning for difficulty progression and consulting on readability and accessibilty. |
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Dood's Big Adventure
2010 Nov, THQ Digital Studios Phoenix
Wii (uDraw Tablet)
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On this project, my official title was Senior Designer. My primary responsibilities included level design direction, standards and implementation, UI design, game mechanics tuning, gameplay and progression balancing, and finally coordination across the entire team. |
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Big Brother
2009 July, Nicalis/Javagrounds/Konami
Mobile Phones
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I was lead designer for the mobile phone version of Big Brother, based on Season 10 of the TV show. On this project, I was responsible for the entire design and direction, including documentation, UI design, mini-game design, game mechanics and metagame design. Unlike the other mobile phone Big Brother games, this one actually follows the same rules and structure of the television show, where you play as one of the houseguests and try to survive until the end of the season. |
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Rock Revolution Mobile
2009 Jan, Nicalis
Mobile Phones
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I was lead designer for the mobile phone version of Rock Revolution. On this project, I was responsible for all game mechanics, metagame design and the implementation of all note patterns for every song and instrument. |
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Dance Dance Revolution Mobius
2008 Oct, Nicalis
Mobile Phones
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For this mobile phone version of DDR, I implemented all step patterns (36 total) for each song and difficulty level in the game and was involved in all aspects of design. |
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Cars: Mater-National
2007 Nov, Rainbow Studios
360, PS3, PS2, Wii
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I started working at Rainbow Studios in January 2005. After working on an unreleased title for about a year, I joined the Cars team to design the sequel of this insanely popular game. |